(Updated September 24, 2014)
Mesh Workshop: An attempt (still in its early stages) to create a Smalltalk-style interactive programming system (IPS), but one that is designed for the development of 1980s-style text-based strategy games. Specifically, I want to create a programming language and environment that will allow for the development of new systems from which such strategy games may be made. Much of my work on this project feeds directly into the research I am conducting for my dissertation.
asylum.exe: A retro-style maze chase game that has undergone several iterations before taking its present form. The current version uses the Fray language I developed using Jison, with some modifications (Fray is a rather complicated language that I am hoping to simplify in the future). I am still working on the rules and overall goals of the game, but it will involve procedurally-generated levels.